![]() In the Hallway House, getting it requires unlocking a vent with the Prybar. In the Run-down house, to get it the player will need to step in a Pressure Plate, which will put fire in the fireplace and will require a jellyfish juice to escape. In some houses like the Run-down house and Hallway House, getting the cookies will also require more actions. Cookies high up the player velocity by the rest of the level after being ate. Eating them will display the message "You ate the Cookies!", and interacting with the plate again displays the message "Those were good". The cookies also check the "Bonus" element when escaping as done. They are not needed to pass any of the levels, but they help unlocking (or not unlocking) some achievements in the Steam version. The Cookies are extra and optional scores present in every level. You beat the game without being discovered You beat the game without womping any patrols The Patrols vision are a green or yellow light as it appear in their front. It is possible to take them out and womp them temporarily (5 seconds), when next to them and pressing the Interact Key. In most houses, they are portrayed by Gaudis, while in a exception for the Cemetery House, Hi-tech House, Island Room, Curly's Abode, Run-down House and Top-heavy House, Mimigas with a light green shirt are the patrols. Those can eliminate the player if they are in their vision, though, they don't seek for them. The Patrols are enemies that can appear in some levels. Every beaten map will change from a red circle to a yellow one, making the player able to proceed after the path that it is on. The starting overworld map is the Bushlands, the second Mimiga Village and the final overworld map is Sand Zone, as stated by the Map System in the selection menu. When finishing a level after entering the fireplace, the player Score will show up saying the time taken to complete the puzzle, if they found and ate the Bonus Cookies, and the amount of trees with gifts returned. A sprint/run ability is available, pressing down shift (PC), but the player also can interact with objects and such. Each one is a combination of puzzles that requires the player to return the presents to one or more Christmas Trees without dying or being caught. The player is placed in a starting Map that selects the levels, being Houses. ![]() ![]() Some of the options are to change the Languages (English and Japanese available) and to turn off the "Tv Effects". The game's menu for itself has the option to continue the game from the last completed level and the option to create a new clear game starting in the Jenka's Cutscene. Balrog found out the conspiration and managed to recover the gifts, Santa's house was the closest one to the Gaudi's hideout and, with that, Balrog teamed up with Santa to return them. As he sells weapons, and at the time his business was getting weak, Chaba with other Gaudis, originated a plan to break into everyone's homes, one night before Christmas, to steal the presents. She tells them about the time Chaba tried to steal Christmas. The game starts with Jenka telling a story to Mimigas and with her puppies, somewhere in the Sand Zone, presumably at her own house. ![]()
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